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* '''Metaheuristics''', such as simulated annealing or genetic algorithms, tackle the TSP by employing high-level strategies to explore the solution space more broadly and escape local optima. These methods balance global search space exploration with local exploitation of promising regions, allowing for a more thorough search for better solutions. They iteratively improve the solution while occasionally considering less favorable configurations to avoid being confined to suboptimal areas. By guiding the search process intelligently, metaheuristics adapt dynamically and effectively solve the TSP, often producing near-optimal solutions even for large-scale or complex problem instances.
* '''Metaheuristics''', such as simulated annealing or genetic algorithms, tackle the TSP by employing high-level strategies to explore the solution space more broadly and escape local optima. These methods balance global search space exploration with local exploitation of promising regions, allowing for a more thorough search for better solutions. They iteratively improve the solution while occasionally considering less favorable configurations to avoid being confined to suboptimal areas. By guiding the search process intelligently, metaheuristics adapt dynamically and effectively solve the TSP, often producing near-optimal solutions even for large-scale or complex problem instances.


==Popular Heuristic Algorithms==
== Popular Optimization Heuristics Algorithms ==
The popular heuristic algorithms can be categorized as below:


=== Heuristic Algorithm ===
=== '''Heuristic Algorithms''' ===


* '''Constructive Algorithm (Greedy)'''
==== '''Constructive Algorithm (Greedy)''' ====
* '''Local Search Algorithm (Hill-Climbing)'''
 
=== '''Metaheuristic Algorithms''' ===
 
* '''Tabu Search Algorithm'''
* '''Simulated Annealing Algorithm'''
 
=== '''Constructive Algorithm (Greedy)''' ===
'''Constructive heuristics''' are algorithmic strategies that build solutions incrementally, starting from an empty set and adding elements sequentially until a complete and feasible solution is formed (greedy algorithms). This approach is particularly advantageous due to its simplicity in design, analysis, implementation and limited computational complexity. However, the quality of solutions produced by constructive heuristics heavily depends on the criteria used for adding elements, and they may only sometimes yield optimal results.<ref>Aringhieri, R., Cordone, R., Guastalla, A., Grosso, A. (2023). Constructive and Destructive Methods in Heuristic Search. In: Martí, R., Martínez-Gavara, A. (eds) Discrete Diversity and Dispersion Maximization. Springer Optimization and Its Applications, vol 204. Springer, Cham. https://doi.org/10.1007/978-3-031-38310-6_4.</ref>
'''Constructive heuristics''' are algorithmic strategies that build solutions incrementally, starting from an empty set and adding elements sequentially until a complete and feasible solution is formed (greedy algorithms). This approach is particularly advantageous due to its simplicity in design, analysis, implementation and limited computational complexity. However, the quality of solutions produced by constructive heuristics heavily depends on the criteria used for adding elements, and they may only sometimes yield optimal results.<ref>Aringhieri, R., Cordone, R., Guastalla, A., Grosso, A. (2023). Constructive and Destructive Methods in Heuristic Search. In: Martí, R., Martínez-Gavara, A. (eds) Discrete Diversity and Dispersion Maximization. Springer Optimization and Its Applications, vol 204. Springer, Cham. https://doi.org/10.1007/978-3-031-38310-6_4.</ref>
[[File:Screenshot 2024-12-14 210730.png|center|thumb|400x400px|Figure 2. Constructive Algorithm (Greedy) Steps]]
[[File:Screenshot 2024-12-14 210730.png|center|thumb|400x400px|Figure 2. Constructive Algorithm (Greedy) Steps]]


=== '''Local Search Algorithm (Hill-Climbing)''' ===
==== '''Local Search Algorithm (Hill-Climbing)''' ====
'''Local search heuristics''' are optimization techniques that iteratively refine a single solution by exploring its immediate neighborhood to find improved solutions. Starting from an initial solution, these methods make incremental changes to enhance the objective function with each iteration. This approach is particularly effective for complex combinatorial problems where an exhaustive search is impractical. However, local search heuristics can become trapped in local optima, focusing on immediate improvements without considering the global solution space. Various strategies, such as random restarts or memory-based enhancements, are employed to escape local optima and explore the solution space more broadly.<ref>Michiels, W., Aarts, E.H.L., Korst, J. (2018). Theory of Local Search. In: Martí, R., Pardalos, P., Resende, M. (eds) Handbook of Heuristics. Springer, Cham. https://doi.org/10.1007/978-3-319-07124-4_6. </ref>
'''Local search heuristics''' are optimization techniques that iteratively refine a single solution by exploring its immediate neighborhood to find improved solutions. Starting from an initial solution, these methods make incremental changes to enhance the objective function with each iteration. This approach is particularly effective for complex combinatorial problems where an exhaustive search is impractical. However, local search heuristics can become trapped in local optima, focusing on immediate improvements without considering the global solution space. Various strategies, such as random restarts or memory-based enhancements, are employed to escape local optima and explore the solution space more broadly.<ref>Michiels, W., Aarts, E.H.L., Korst, J. (2018). Theory of Local Search. In: Martí, R., Pardalos, P., Resende, M. (eds) Handbook of Heuristics. Springer, Cham. https://doi.org/10.1007/978-3-319-07124-4_6. </ref>
[[File:Screenshot 2024-12-14 211444.png|center|thumb|400x400px|Figure 3. Local Search Algorithm (Hill-Climbing) Steps]]
[[File:Screenshot 2024-12-14 211444.png|center|thumb|400x400px|Figure 3. Local Search Algorithm (Hill-Climbing) Steps]]


=== '''Tabu Search Algorithm''' ===
=== '''Metaheuristic Algorithms''' ===
 
==== '''Tabu Search Algorithm''' ====
'''Tabu Search (TS)''' is an advanced metaheuristic optimization technique designed to navigate complex search spaces and escape local optima using adaptive memory structures. Introduced by Fred Glover in 1986, TS systematically explores neighborhoods of solutions, employing a tabu list to record recently visited solutions or attributes, thereby preventing the search from cycling back to them. This strategic use of memory enables TS to traverse regions of the solution space that traditional local search methods might overlook, enhancing its capability to find near-optimal solutions across various combinatorial optimization problems.<ref>Glover, F., Laguna, M. (1998). Tabu Search. In: Du, DZ., Pardalos, P.M. (eds) Handbook of Combinatorial Optimization. Springer, Boston, MA. https://doi.org/10.1007/978-1-4613-0303-9_33. </ref>
'''Tabu Search (TS)''' is an advanced metaheuristic optimization technique designed to navigate complex search spaces and escape local optima using adaptive memory structures. Introduced by Fred Glover in 1986, TS systematically explores neighborhoods of solutions, employing a tabu list to record recently visited solutions or attributes, thereby preventing the search from cycling back to them. This strategic use of memory enables TS to traverse regions of the solution space that traditional local search methods might overlook, enhancing its capability to find near-optimal solutions across various combinatorial optimization problems.<ref>Glover, F., Laguna, M. (1998). Tabu Search. In: Du, DZ., Pardalos, P.M. (eds) Handbook of Combinatorial Optimization. Springer, Boston, MA. https://doi.org/10.1007/978-1-4613-0303-9_33. </ref>
[[File:Screenshot 2024-12-14 212340.png|border|center|thumb|400x400px|Figure 4. Tabu Search Algorithm Steps]]
[[File:Screenshot 2024-12-14 212340.png|center|thumb|400x400px|Figure 4. Tabu Search Algorithm Steps]]


=== '''Simulated Annealing Algorithm''' ===
==== '''Simulated Annealing Algorithm''' ====
'''Simulated Annealing (SA)''' is a probabilistic optimization technique inspired by the annealing process in metallurgy, where controlled cooling of a material allows it to reach a minimum energy state. This algorithm was introduced by Kirkpatrick, Gelatt, and Vecchi in 1983 as a metaheuristic for solving global optimization problems. SA is particularly effective for complex issues with numerous local optima. The algorithm explores the solution space by accepting improvements and, with decreasing probability, worse solutions to escape local minima. This acceptance probability decreases over time according to a predefined cooling schedule, balancing exploration and exploitation. Due to its simplicity and robustness, SA has been successfully applied across various domains, including combinatorial optimization, scheduling, and machine learning.<ref>Delahaye, D., Chaimatanan, S., Mongeau, M. (2019). Simulated Annealing: From Basics to Applications. In: Gendreau, M., Potvin, JY. (eds) Handbook of Metaheuristics. International Series in Operations Research & Management Science, vol 272. Springer, Cham. https://doi.org/10.1007/978-3-319-91086-4_1. </ref>
'''Simulated Annealing (SA)''' is a probabilistic optimization technique inspired by the annealing process in metallurgy, where controlled cooling of a material allows it to reach a minimum energy state. This algorithm was introduced by Kirkpatrick, Gelatt, and Vecchi in 1983 as a metaheuristic for solving global optimization problems. SA is particularly effective for complex issues with numerous local optima. The algorithm explores the solution space by accepting improvements and, with decreasing probability, worse solutions to escape local minima. This acceptance probability decreases over time according to a predefined cooling schedule, balancing exploration and exploitation. Due to its simplicity and robustness, SA has been successfully applied across various domains, including combinatorial optimization, scheduling, and machine learning.<ref>Delahaye, D., Chaimatanan, S., Mongeau, M. (2019). Simulated Annealing: From Basics to Applications. In: Gendreau, M., Potvin, JY. (eds) Handbook of Metaheuristics. International Series in Operations Research & Management Science, vol 272. Springer, Cham. https://doi.org/10.1007/978-3-319-91086-4_1. </ref>
[[File:Screenshot 2024-12-14 212655.png|center|thumb|400x400px|Figure 5. Simulated Annealing Algorithm Steps]]
[[File:Screenshot 2024-12-14 213250.png|center|thumb|400x400px|Figure 5. Simulated Annealing Algorithm Steps]]
 
== Numerical Example: Knapsack Problem ==
One of the most common applications of the heuristic algorithm is the Knapsack Problem, in which a given set of items (each with a mass and a value) are grouped to have a maximum value while being under a certain mass limit. It uses the Greedy Approximation Algorithm to sort the items based on their value per unit mass and then includes the items with the highest value per unit mass if there is still space remaining.


'''<big>Example</big>'''
== Numerical Example: '''Traveling Salesman Problem (TSP)''' ==
The table below show the distance between 4 cities. The algorithm aims to find a near-optimal path that visits all cities exactly once and returns to the starting city with minimal total distance.


The following table specifies the weights and values per unit of five different products held in storage. The quantity of each product is unlimited. A plane with a weight capacity of 13 is to be used, for one trip only, to transport the products. We would like to know how many units of each product should be loaded onto the plane to maximize the value of goods shipped. 
{| class="wikitable"
{| class="wikitable"
|+
|+Distance Matrix
!
!
Product (i)  
Product (i)  
Line 85: Line 75:
|0.5
|0.5
|}
|}
'''<big>Solution:</big>'''


'''(a) Stages:'''


We view each type of product as a stage, so there are 5 stages. We can also add a sixth stage representing the endpoint after deciding


'''(b) States:'''
'''<big><u>Simple Heuristic Algorithms: Greedy Algorithm</u></big>'''
 
'''Overview:'''
 
1)    Start at any city (A).
 
2)    At each step, move to the '''nearest unvisited city'''.
 
3)    Repeat until all cities are visited.
 
4)    Return to the starting city.
 
 
 
'''Step-by-Step Solution:'''
 
* '''Start at City A:'''
 
Unvisited: {B,C,D}
 
Minimal Distance: A → B (distance = 10)
 
Path: A → B
 
Total distance: 10
 
* '''Move to City B:'''
 
Unvisited: {C,D}
 
Minimal Distance: B → D (distance = 25)
 
Path: A → B → D
 
Total distance: 35
 
* '''Move to City D:'''
 
Unvisited: {C}
 
Minimal Distance: D → C (distance = 30)
 
Path: A → B → D → C
 
Total distance: 65
 
* '''Return to City A:'''
 
Path: A → B → D → C → A
 
Total distance: 80
 
 
 
'''The greedy algorithm gives us a feasible solution quickly by choosing the nearest neighbor at each step. While it doesn't always guarantee the optimal solution, it's computationally efficient and provides a good starting point for more complex algorithms.'''
 
 
'''<big><u>Meta-Heuristic Algorithms: Tabu Search</u></big>'''
 
'''Overview:'''
 
1)    Generating '''neighborhood solutions'''.
 
2)    Selecting the best neighbor that is not in the '''Tabu List'''.
 
3)    Updating the '''Tabu List''' to prevent cycling.
 
4)    Repeating until a stopping criterion is met.
 
 
 
'''Step-by-Step Solution:'''
 
* '''Initialization:'''
 
Initial Path: A → B → C → D → A
 
Initial Distance: d = 10 + 35 + 30 + 20 = 95
 
Tabu List: [ ] (empty)
 
* '''Generating neighborhood solutions:'''
 
Neighborhood solutions are created by swapping the order of two cities in the current path (excluding A, the starting city). For the initial path A→B→C→D→A, the possible swaps are:
 
1.     Swap B and C  d = 95
 
2.     Swap B and D  d = 95
 
3.     Swap C and D  d = 80 (Best)


We can view the remaining capacity as states, so there are 14 states in each stage: 0,1, 2, 3, …13
* '''Select the best Neighbor that not in the Tabu List'''


'''(c) Possible decisions at each stage:'''
Swap C and D is the best Neighbor solution


Suppose we are in state s in stage n (n < 6), hence there are s capacity remaining. Then the possible number of items we can pack is:
New Tabu List: [(C,D)]


j = 0, 1, …[s/w<sub>n</sub>]
* '''Repeat Process:'''


For each such action j, we can have an arc going from the state s in stage n to the state n – j*w<sub>n</sub> in stage n + 1. For each arc in the graph, there is a corresponding benefit j*v<sub>n</sub>. We are trying to find a maximum benefit path from state 13 in stage 1, to stage 6.
New Path: A → B → D → C → A


'''(d) Optimization function:'''
New Distance: 80


Let f<sub>n</sub>(s) be the value of the maximum benefit possible with items of type n or greater using total capacity at most s
Tabu List: [(C,D)]


'''(e) Boundary conditions:'''
* '''Generating neighborhood solutions'''


The sixth stage should have all zeros, that is, f<sub>6</sub>(s) = 0 for each s = 0,1, … 13
Notice (C,D) is in Tabu List, so swapping C and D is not a viable option here.


'''(f) Recurrence relation:'''
1.     Swap B and C  d = 80 (Best)


f<sub>n</sub>(s) = max {j*v<sub>n</sub> + f<sub>n+1</sub>(s – j*w<sub>n</sub>)}, j = 0, 1, …, [s/w<sub>n</sub>]
2.     Swap B and D  d = 95


'''(g) Compute:'''
* '''Select the best Neighbor that not in the Tabu List'''


The solution will not show all the computations steps. Instead, only a few cases are given below to illustrate the idea.
1.     Swap B and C is the best Neighbor solution


* For stage 5, f<sub>5</sub>(s) = max<sub>j=0, 1, …[s/1]</sub> {j*0.5 + 0} = 0.5s because given the all zero states in stage 6, the maximum possible value is to use up all the remaining s capacity.
2.     New Tabu List: [(C,D), (B,C)]
* For stage 4, state 7,


f<sub>4</sub>(7) = max<sub>j=0,1, , [7/w4]</sub> = {j*v<sub>4</sub> + f<sub>5</sub>(7 - w<sub>4*</sub>j)}


= max {0 + 3.5; 2 + 2; 4 + 0.5}


= 4.5
'''By using a Tabu List, Tabu Search avoids revisiting the same solutions and explores the solution space systematically, and reach the final solution which is 80.'''


Using the recurrence relation above, we get the following table:
 
{| class="wikitable"
<big>'''<u>Simplified approach: Hill Climbing</u>'''</big>
|+
 
!Unused Capacity
The tabu list above has two impacts on the algorithm. First, it prevents the algorithm from making any choice already chosen, which leads into cycling. Second, it makes the algorithms "flexible" to not always choose the optimal neighborhood solution, which allow exploring the suboptimal space. It is suitable for large and complex problems, but it is more computationally intensive and requires careful parameter tuning. For small and scalable problem, '''Hill Climbing''' is a simpler version.
s
 
!f<sub>1</sub>(s)
 
!Type 1
 
opt
'''Overview:'''
!f<sub>2</sub>(s)
 
!Type 2
1)    Generating '''neighborhood solutions'''.
opt
 
!f<sub>3</sub>(s)
2)    Selecting the best neighbor that '''improves the objective'''. If there's none, terminate.
!Type 3
 
opt
3)    Repeating until a stopping criterion is met.
!f<sub>4</sub>(s)
 
!Type 4
 
opt
 
!f<sub>5</sub>(s)
'''Notice the process will stop if the current choice is better than any neighborhood solution, which means it will often get stuck in local optima and cannot escape.'''
!Type 5
opt
!f<sub>6</sub>(s)
|-
|13
|13.5
|1
|10
|2
|9.5
|3
|8.5
|4
|6.5
|13
|0
|-
|12
|13
|1
|9
|2
|9
|3
|8
|4
|6
|12
|0
|-
|11
|12
|1
|8.5
|2
|8
|2
|7
|3
|5.5
|11
|0
|-
|10
|11
|1
|8
|2
|7
|2
|6.5
|3
|5
|10
|0
|-
|9
|10
|1
|7
|1
|6.5
|2
|6
|3
|4.5
|9
|0
|-
|8
|9.5
|1
|6
|1
|6
|2
|5
|2
|4
|8
|0
|-
|7
|9
|1
|5
|1
|5
|1
|4.5
|2
|3.5
|7
|0
|-
|6
|4.5
|0
|4.5
|1
|4
|1
|4
|2
|3
|6
|0
|-
|5
|4
|0
|4
|1
|3.5
|1
|3
|1
|2.5
|5
|0
|-
|4
|3
|0
|3
|0
|3
|1
|2.5
|1
|2
|4
|0
|-
|3
|2
|0
|2
|0
|2
|0
|2
|1
|1.5
|3
|0
|-
|2
|1
|0
|1
|0
|1
|0
|1
|0
|1
|2
|0
|-
|1
|0.5
|0
|0.5
|0
|0.5
|0
|0.5
|0
|0.5
|1
|0
|-
|0
|0
|0
|0
|0
|0
|0
|0
|0
|0
|0
|0
|}
'''Optimal solution:''' The maximum benefit possible is 13.5. Tracing forward to get the optimal solution: the optimal decision corresponding to the entry 13.5 for f<sub>1</sub>(1) is 1, therefore we should pack 1 unit of type 1. After that we have 6 capacity remaining, so look at f<sub>2</sub>(6) which is 4.5, corresponding to the optimal decision of packing 1 unit of type 2. After this, we have 6-5 = 1 capacity remaining, and f<sub>3</sub>(1) = f<sub>4</sub>(1) = 0, which means we are not able to pack any type 3 or type 4. Hence we go to stage 5 and find that f<sub>5</sub>(1) = 1, so we should pack 1 unit of type 5. This gives the entire optimal solution as can be seen in the table below:
{| class="wikitable"
|+
! colspan="2" |Optimal solution
|-
!Product (i)
!Number of units
|-
|1
|1
|-
|2
|1
|-
|5
|1
|}


==Applications==
==Applications==
Heuristic algorithms have become an important technique in solving current real-world problems. Its applications can range from optimizing the power flow in modern power systems<ref> NIU, M., WAN, C. & Xu, Z. A review on applications of heuristic optimization algorithms for optimal power flow in modern power systems. J. Mod. Power Syst. Clean Energy 2, 289–297 (2014), https://doi.org/10.1007/s40565-014-0089-4</ref> to groundwater pumping simulation models<ref> J. L. Wang, Y. H. Lin and M. D. Lin, "Application of heuristic algorithms on groundwater pumping source identification problems," 2015 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM), Singapore, 2015, pp. 858-862, https://doi.org/10.1109/IEEM.2015.7385770.</ref>. Heuristic optimization techniques are increasingly applied in environmental engineering applications as well such as the design of a multilayer sorptive barrier system for landfill liner.<ref>Matott, L. Shawn, et al. “Application of Heuristic Optimization Techniques and Algorithm Tuning to Multilayered Sorptive Barrier Design.” Environmental Science &amp; Technology, vol. 40, no. 20, 2006, pp. 6354–6360., https://doi.org/10.1021/es052560+.</ref> Heuristic algorithms have also been applied in the fields of bioinformatics, computational biology, and systems biology.<ref>Larranaga P, Calvo B, Santana R, Bielza C, Galdiano J, Inza I, Lozano JA, Armananzas R, Santafe G, Perez A, Robles V (2006) Machine learning in bioinformatics. Brief Bioinform 7(1):86–112 </ref>
Heuristic algorithms are extensively applied to optimize processes and solve computationally problems in IT field. They are used in network design and routing, where algorithms like A-star and Dijkstra help determine the most efficient paths for data transmission in communication networks. Cloud computing benefits from heuristics for resource allocation and load balancing, ensuring optimal distribution of tasks.<ref>Guo, Lizheng, et al. "Task scheduling optimization in cloud computing based on heuristic algorithm." ''Journal of networks'' 7.3 (2012): 547.</ref> Moreover, heuristic algorithms also thrive in numerous domains. In biology, heuristics approaches, like asBLAST and FASTA, are used to solve problems such as DNA and specific protein comparing.<ref>Chauhan, Shubhendra Singh, and Shikha Mittal. "Exact, Heuristics and Other Algorithms in Computational Biology." ''Bioinformatics and Computational Biology''. Chapman and Hall/CRC, 2023. 38-51.</ref> Heuristic algorithms are also instrumental in finance, optimizing the portfolios to balance risk and payback. <ref>Gilli, Manfred, Dietmar Maringer, and Peter Winker. "Applications of heuristics in finance." ''Handbook on information technology in finance'' (2008): 635-653.</ref>


==Conclusion==
==Conclusion==
Heuristic algorithms are not a panacea, but they are handy tools to be used when the use of exact methods cannot be implemented. Heuristics can provide flexible techniques to solve hard problems with the advantage of simple implementation and low computational cost. Over the years, we have seen a progression in heuristics with the development of hybrid systems that combine selected features from various types of heuristic algorithms such as tabu search, simulated annealing, and genetic or evolutionary computing. Future research will continue to expand the capabilities of existing heuristics to solve complex real-world problems.
Heuristic algorithms are widely applied in solving complex optimization problems where finding an exact solution is computationally infeasible. These algorithms use problem-specific strategies to explore the solution space efficiently, often arriving at near-optimal solutions in a fraction of the time required by exact methods. While heuristic algorithms may not always guarantee the optimal solution, their efficiency, scalability, and flexibility make them an important tool for those challenges in real world. These options allow us to make a call of compromise between computational feasibility and solution quality. As technology advances and problems grow in complexity, heuristic algorithms will continue to evolve to delve and improvise more potential in optimization.


==References==
==References==
<references />
<references />

Latest revision as of 17:44, 15 December 2024

Author: Zemin Mi (zm287), Boyu Yang (by274) (ChemE 6800 Fall 2024)

Stewards: Nathan Preuss, Wei-Han Chen, Tianqi Xiao, Guoqing Hu

Introduction

Heuristic algorithms are strategies designed to efficiently tackle complex optimization problems by providing approximate solutions when exact methods are impractical. This approach is particularly beneficial in scenarios where traditional algorithms may be computationally prohibitive.[1] Heuristics are widely used because they excel in handling uncertainty, incomplete information, and large-scale optimization tasks. Their adaptability, scalability, and integration with other techniques make them valuable across fields like artificial intelligence, logistics, and operations research. Balancing speed and solution quality makes heuristics indispensable for tackling real-world challenges where optimal solutions are often infeasible.[2] A prominent category within heuristic methods is metaheuristics, which are higher-level strategies that effectively guide the search process to explore the solution space. These include genetic algorithms, simulated annealing, and particle swarm optimization. Metaheuristics are designed to balance exploration and exploitation, thereby enhancing the likelihood of identifying near-optimal solutions across diverse problem domains.[3]

Methodology & Classic Example

Optimization heuristics can be categorized into two broad classes based on their approach, focus, and application: heuristics and metaheuristics.

Heuristics

Heuristics are problem-solving methods that employ practical techniques to produce satisfactory solutions within a reasonable timeframe, especially when exact methods are impractical due to computational constraints. These algorithms utilize rules of thumb, educated guesses, and intuitive judgments to navigate complex search spaces efficiently. By focusing on the most promising areas of the search space, heuristics can quickly find good enough solutions without guaranteeing optimality.[4]

Metaheuristics

Metaheuristics are high-level optimization strategies designed to efficiently explore large and complex search spaces to find near-optimal solutions for challenging problems. They guide subordinate heuristics using concepts derived from artificial intelligence, biology, mathematics, and physical sciences to enhance performance.[5] Unlike problem-specific algorithms, metaheuristics are flexible and can be applied across various domains, making them valuable tools for solving real-world optimization challenges. By balancing the global search space exploration with the exploitation of promising local regions, metaheuristics effectively navigate complex landscapes to identify high-quality solutions.

Figure 1. Simple TSP Demonstration

Classic Example: Traveling Salesman Problem (TSP)

The traveling salesman problem states that given a set of n cities and the distances between each pair of cities, the objective is to find the shortest possible tour that starts and ends in the same city and visits each city exactly once.[6]

  • Heuristics solve the TSP by providing efficient and practical approaches to finding approximate solutions, especially for large instances where exact algorithms are computationally infeasible. Instead of exhaustively exploring all possible tours, heuristics focus on simplifying the problem using strategies like incremental solution building, iterative improvement, or probabilistic exploration. For example, constructive heuristics can create a feasible tour by starting at a city and iteratively adding the nearest unvisited city until all cities are covered. To reduce the total travel distance, local search heuristics refine an initial solution by making minor adjustments, such as swapping the order of cities.
  • Metaheuristics, such as simulated annealing or genetic algorithms, tackle the TSP by employing high-level strategies to explore the solution space more broadly and escape local optima. These methods balance global search space exploration with local exploitation of promising regions, allowing for a more thorough search for better solutions. They iteratively improve the solution while occasionally considering less favorable configurations to avoid being confined to suboptimal areas. By guiding the search process intelligently, metaheuristics adapt dynamically and effectively solve the TSP, often producing near-optimal solutions even for large-scale or complex problem instances.

Popular Optimization Heuristics Algorithms

Heuristic Algorithms

Constructive Algorithm (Greedy)

Constructive heuristics are algorithmic strategies that build solutions incrementally, starting from an empty set and adding elements sequentially until a complete and feasible solution is formed (greedy algorithms). This approach is particularly advantageous due to its simplicity in design, analysis, implementation and limited computational complexity. However, the quality of solutions produced by constructive heuristics heavily depends on the criteria used for adding elements, and they may only sometimes yield optimal results.[7]

Figure 2. Constructive Algorithm (Greedy) Steps

Local Search Algorithm (Hill-Climbing)

Local search heuristics are optimization techniques that iteratively refine a single solution by exploring its immediate neighborhood to find improved solutions. Starting from an initial solution, these methods make incremental changes to enhance the objective function with each iteration. This approach is particularly effective for complex combinatorial problems where an exhaustive search is impractical. However, local search heuristics can become trapped in local optima, focusing on immediate improvements without considering the global solution space. Various strategies, such as random restarts or memory-based enhancements, are employed to escape local optima and explore the solution space more broadly.[8]

Figure 3. Local Search Algorithm (Hill-Climbing) Steps

Metaheuristic Algorithms

Tabu Search Algorithm

Tabu Search (TS) is an advanced metaheuristic optimization technique designed to navigate complex search spaces and escape local optima using adaptive memory structures. Introduced by Fred Glover in 1986, TS systematically explores neighborhoods of solutions, employing a tabu list to record recently visited solutions or attributes, thereby preventing the search from cycling back to them. This strategic use of memory enables TS to traverse regions of the solution space that traditional local search methods might overlook, enhancing its capability to find near-optimal solutions across various combinatorial optimization problems.[9]

Figure 4. Tabu Search Algorithm Steps

Simulated Annealing Algorithm

Simulated Annealing (SA) is a probabilistic optimization technique inspired by the annealing process in metallurgy, where controlled cooling of a material allows it to reach a minimum energy state. This algorithm was introduced by Kirkpatrick, Gelatt, and Vecchi in 1983 as a metaheuristic for solving global optimization problems. SA is particularly effective for complex issues with numerous local optima. The algorithm explores the solution space by accepting improvements and, with decreasing probability, worse solutions to escape local minima. This acceptance probability decreases over time according to a predefined cooling schedule, balancing exploration and exploitation. Due to its simplicity and robustness, SA has been successfully applied across various domains, including combinatorial optimization, scheduling, and machine learning.[10]

Figure 5. Simulated Annealing Algorithm Steps

Numerical Example: Traveling Salesman Problem (TSP)

The table below show the distance between 4 cities. The algorithm aims to find a near-optimal path that visits all cities exactly once and returns to the starting city with minimal total distance.

Distance Matrix

Product (i)

Weight per unit (wi) Value per unit (vi)
1 7 9
2 5 4
3 4 3
4 3 2
5 1 0.5


Simple Heuristic Algorithms: Greedy Algorithm

Overview:

1)    Start at any city (A).

2)    At each step, move to the nearest unvisited city.

3)    Repeat until all cities are visited.

4)    Return to the starting city.


Step-by-Step Solution:

  • Start at City A:

Unvisited: {B,C,D}

Minimal Distance: A → B (distance = 10)

Path: A → B

Total distance: 10

  • Move to City B:

Unvisited: {C,D}

Minimal Distance: B → D (distance = 25)

Path: A → B → D

Total distance: 35

  • Move to City D:

Unvisited: {C}

Minimal Distance: D → C (distance = 30)

Path: A → B → D → C

Total distance: 65

  • Return to City A:

Path: A → B → D → C → A

Total distance: 80


The greedy algorithm gives us a feasible solution quickly by choosing the nearest neighbor at each step. While it doesn't always guarantee the optimal solution, it's computationally efficient and provides a good starting point for more complex algorithms.


Meta-Heuristic Algorithms: Tabu Search

Overview:

1)    Generating neighborhood solutions.

2)    Selecting the best neighbor that is not in the Tabu List.

3)    Updating the Tabu List to prevent cycling.

4)    Repeating until a stopping criterion is met.


Step-by-Step Solution:

  • Initialization:

Initial Path: A → B → C → D → A

Initial Distance: d = 10 + 35 + 30 + 20 = 95

Tabu List: [ ] (empty)

  • Generating neighborhood solutions:

Neighborhood solutions are created by swapping the order of two cities in the current path (excluding A, the starting city). For the initial path A→B→C→D→A, the possible swaps are:

1.     Swap B and C  d = 95

2.     Swap B and D  d = 95

3.     Swap C and D  d = 80 (Best)

  • Select the best Neighbor that not in the Tabu List

Swap C and D is the best Neighbor solution

New Tabu List: [(C,D)]

  • Repeat Process:

New Path: A → B → D → C → A

New Distance: 80

Tabu List: [(C,D)]

  • Generating neighborhood solutions

Notice (C,D) is in Tabu List, so swapping C and D is not a viable option here.

1.     Swap B and C  d = 80 (Best)

2.     Swap B and D  d = 95

  • Select the best Neighbor that not in the Tabu List

1.     Swap B and C is the best Neighbor solution

2.     New Tabu List: [(C,D), (B,C)]


By using a Tabu List, Tabu Search avoids revisiting the same solutions and explores the solution space systematically, and reach the final solution which is 80.


Simplified approach: Hill Climbing

The tabu list above has two impacts on the algorithm. First, it prevents the algorithm from making any choice already chosen, which leads into cycling. Second, it makes the algorithms "flexible" to not always choose the optimal neighborhood solution, which allow exploring the suboptimal space. It is suitable for large and complex problems, but it is more computationally intensive and requires careful parameter tuning. For small and scalable problem, Hill Climbing is a simpler version.


Overview:

1)    Generating neighborhood solutions.

2)    Selecting the best neighbor that improves the objective. If there's none, terminate.

3)    Repeating until a stopping criterion is met.


Notice the process will stop if the current choice is better than any neighborhood solution, which means it will often get stuck in local optima and cannot escape.

Applications

Heuristic algorithms are extensively applied to optimize processes and solve computationally problems in IT field. They are used in network design and routing, where algorithms like A-star and Dijkstra help determine the most efficient paths for data transmission in communication networks. Cloud computing benefits from heuristics for resource allocation and load balancing, ensuring optimal distribution of tasks.[11] Moreover, heuristic algorithms also thrive in numerous domains. In biology, heuristics approaches, like asBLAST and FASTA, are used to solve problems such as DNA and specific protein comparing.[12] Heuristic algorithms are also instrumental in finance, optimizing the portfolios to balance risk and payback. [13]

Conclusion

Heuristic algorithms are widely applied in solving complex optimization problems where finding an exact solution is computationally infeasible. These algorithms use problem-specific strategies to explore the solution space efficiently, often arriving at near-optimal solutions in a fraction of the time required by exact methods. While heuristic algorithms may not always guarantee the optimal solution, their efficiency, scalability, and flexibility make them an important tool for those challenges in real world. These options allow us to make a call of compromise between computational feasibility and solution quality. As technology advances and problems grow in complexity, heuristic algorithms will continue to evolve to delve and improvise more potential in optimization.

References

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