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Showing below up to 50 results in range #1 to #50.

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  1. (hist) ‎Quadratic programming ‎[44,047 bytes]
  2. (hist) ‎Sparse Reconstruction with Compressed Sensing ‎[43,411 bytes]
  3. (hist) ‎Stochastic dynamic programming ‎[42,226 bytes]
  4. (hist) ‎Network flow problem ‎[37,614 bytes]
  5. (hist) ‎Particle swarm optimization ‎[33,415 bytes]
  6. (hist) ‎Quadratic constrained quadratic programming ‎[33,252 bytes]
  7. (hist) ‎Conjugate gradient methods ‎[33,089 bytes]
  8. (hist) ‎Adaptive robust optimization ‎[32,942 bytes]
  9. (hist) ‎Traveling salesman problem ‎[31,070 bytes]
  10. (hist) ‎Column generation algorithms ‎[29,201 bytes]
  11. (hist) ‎Set covering problem ‎[27,405 bytes]
  12. (hist) ‎Nadam ‎[26,693 bytes]
  13. (hist) ‎Mixed-integer linear fractional programming (MILFP) ‎[25,186 bytes]
  14. (hist) ‎Eight step procedures ‎[24,904 bytes]
  15. (hist) ‎Stochastic programming ‎[24,469 bytes]
  16. (hist) ‎Job shop scheduling ‎[22,583 bytes]
  17. (hist) ‎Genetic algorithm ‎[22,160 bytes]
  18. (hist) ‎FTRL algorithm ‎[22,000 bytes]
  19. (hist) ‎Stackelberg leadership model ‎[21,448 bytes]
  20. (hist) ‎Interior-point method for NLP ‎[21,435 bytes]
  21. (hist) ‎Line search methods ‎[21,364 bytes]
  22. (hist) ‎Generalized Benders decomposition (GBD) ‎[21,340 bytes]
  23. (hist) ‎Derivative free optimization ‎[20,234 bytes]
  24. (hist) ‎Adafactor ‎[20,124 bytes]
  25. (hist) ‎Trust-region methods ‎[19,510 bytes]
  26. (hist) ‎Mathematical programming with equilibrium constraints ‎[19,301 bytes]
  27. (hist) ‎Adadelta ‎[19,109 bytes]
  28. (hist) ‎Bayesian Optimization ‎[18,896 bytes]
  29. (hist) ‎Frank-Wolfe ‎[18,763 bytes]
  30. (hist) ‎Wing shape optimization ‎[18,262 bytes]
  31. (hist) ‎Outer-approximation (OA) ‎[17,966 bytes]
  32. (hist) ‎Chance-constraint method ‎[17,878 bytes]
  33. (hist) ‎Optimization in game theory ‎[17,858 bytes]
  34. (hist) ‎Computational complexity ‎[17,743 bytes]
  35. (hist) ‎Lagrangean duality ‎[17,642 bytes]
  36. (hist) ‎Nonconvex generalized disjunctive programming (GDP) ‎[17,549 bytes]
  37. (hist) ‎A-star algorithm ‎[17,434 bytes]
  38. (hist) ‎Markov decision process ‎[17,354 bytes]
  39. (hist) ‎Optimization with absolute values ‎[17,198 bytes]
  40. (hist) ‎Facility location problem ‎[17,152 bytes]
  41. (hist) ‎Quasi-Newton methods ‎[17,087 bytes]
  42. (hist) ‎Bayesian optimization ‎[16,961 bytes]
  43. (hist) ‎AdaGrad ‎[16,828 bytes]
  44. (hist) ‎Quadratic assignment problem ‎[16,801 bytes]
  45. (hist) ‎Matrix game (LP for game theory) ‎[16,769 bytes]
  46. (hist) ‎Local branching ‎[16,417 bytes]
  47. (hist) ‎Heuristic algorithms ‎[16,405 bytes]
  48. (hist) ‎Stochastic gradient descent ‎[16,327 bytes]
  49. (hist) ‎Signomial problems ‎[16,145 bytes]
  50. (hist) ‎Simplex algorithm ‎[15,987 bytes]

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